We plan many core gameplay updates for the foreseeable future. Once Ark: Survival Evolved's core game is out the door in August, even then we're going to want to see what we can do with the mechanics. We're a very small team relative to what we try to do - we've got about 30-some people in our core team-and it's difficult for us to develop Ark: Survival Evolved and Survival of the Fittest at the same time. However, it really comes down to focus right now. That's a very intuitive thing-it's a good spectator game in fact. Everybody understands how powerful a T-Rex is compared to, say, a rapture. He continues: "I don't know it'd be as big as PlayerUnknown's title, but I think dinosaurs are very agreeable to a general audience and they're cool in a PvP environment. Stieglitz suggests the fact SotF's slow-paced, complex and hour-long battles mean its hard for players to drop in and out in the same way they can in PUBG-but the fact Ark includes dinosaurs is nevertheless appealing to the battle royale genre. Stieglitz says he's unsure of where Survival of the Fittest fits into today's landscape, but that a lack of resources have prevented he and his team from reinvigorating the game as it stands.
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